Posted by: kaising | April 19, 2010

really massive code changes

Things need to be rethought based on overhaul II…

TrainingEntry: a set of attributes (conditions, responses, and ‘goodness’ evaluation)
DecisionTreeID3: one instance for each creature; stores its TrainingEntry instances and evaluates a tree to make a decision
DecisionNode: used for making trees, decide based on TrainingEntry.data[index]

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